The material appearance of a primitive.
The alpha cutoff value of the material.
The alpha rendering mode of the material.
Specifies whether the material is double sided.
The emissive color of the material.
The emissive map texture.
The normal map texture.
The occlusion map texture.
A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology. When not specified, all the default values of pbrMetallicRoughness
apply.
The material appearance of a primitive.